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Symbol detection (bss specifically?) in overlays incorrectly duplicates some symbols when defined in symbol_addrs.txt

Open Rainchus opened this issue 1 year ago • 0 comments

In Mario Party 3's symbol_addrs.txt, I have two overlays that are never loaded at the same time. For some reason, flipping the order these symbols are currently in in the defined symbol_addrs.txt causes both D_80105718_119338_shared_board and D_80105718_ED4E8_name_81 to output D_80105718_119338_shared_board, which then means this symbol is defined in 2 different bss files, which leads to a linker error. To easily test, use the splatSymbolBug branch

Rainchus avatar Feb 02 '25 19:02 Rainchus