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Strange error

Open sewek333 opened this issue 4 years ago • 9 comments

Ever since I use this plugin throws me players because of "logged out due to NetworkS tackLatency timeout (bad connection?) - Rejoin server" How do I turn it off?

sewek333 avatar Feb 26 '21 15:02 sewek333

This is a known issue and I'm trying to look for better solutions to no response in packets

This feature was put in place as a safegaurd against ignoring a certain packet, which will lead to Mockingbird being bypassed - there is no way to turn this off as of now.

ethaniccc avatar Feb 26 '21 18:02 ethaniccc

Tip for the writer of the report:

Disable all BadPacket settings, players can play "more often" than before, before when they entered they were disconnected, if you disable all those, they can play for a long time

UnEnanoMas avatar Feb 27 '21 12:02 UnEnanoMas

@UnEnanoMas How do I turn it off?

sewek333 avatar Feb 27 '21 12:02 sewek333

# BadPackets
BadPacketA:
  # this checks is the pitch the client gives is valid
  enabled: false
  punish: true
  punishment_type: ban
  max_violations: 1
BadPacketB:
  # this checks if the player consistently sends MovePlayerPackets,
  # which is impossible because isMovementServerAuthoritative is set to true in the StartGamePacket
  # reference: https://github.com/Sandertv/gophertunnel/blob/master/minecraft/protocol/packet/player_auth_input.go#L56-L59
  enabled: false
  punish: true
  punishment_type: kick
  max_violations: 20
BadPacketC:
  # checks if the player is attacking themselves (not projectile) - completely invalid
  enabled: false
  punish: true
  punishment_type: kick
  max_violations: 2
BadPacketD:
  # checks if the user is gliding without an elytra
  enabled: true
  punish: true
  punishment_type: kick
  max_violations: 5
BadPacketE:
  # checks for invalid deltas in a movement packet
  enabled: false
  punish: true
  punishment_type: kick
  max_violations: 10
BadPacketF:
  enabled: false
  punish: true
  punishment_type: kick
  max_violations: 5

@sewek333 set all "enabled: false"

UnEnanoMas avatar Feb 27 '21 12:02 UnEnanoMas

Likewise, this does not correct the error 100%, only that instead of when they connect, it takes them out, because it may expel them in 30 minutes of play or something like that, it is a bit random and depends on their connection to Internet

UnEnanoMas avatar Feb 27 '21 13:02 UnEnanoMas

Ok thx ♥️

sewek333 avatar Feb 27 '21 13:02 sewek333

@UnEnanoMas Indeed, after testing I can say that throws players now once every 30 minutes

sewek333 avatar Feb 27 '21 14:02 sewek333

Yes, that's why I said that it temporarily "increases" the time of the players, but that also depends on their connection, for now it is the best you can do, or eliminate mockingbird until they correct it

UnEnanoMas avatar Mar 01 '21 17:03 UnEnanoMas

he need to add antiscaffold for not get error

DRAGKILLS avatar Mar 01 '21 17:03 DRAGKILLS