kb31
kb31
is this still relevant?
context: making copy of `FuncInfo` (on each event call) triggers copying of vector of `LocalVarInfo` that leads to multiple heavy allocations on each frame I workarounded that on my local...
While it helps in some cases it's not the root cause and has to be fixed differently... So, we probably don't want to merge this. Instead, we shouldn't zero the...
It looks like a hack to update "expired" `Characters` array, possibly to clean up old phantoms Do you have any issues with that code? If we remove this, I'm afraid...
Does SD2/NH use phantoms? if not, that probably should be safe. Honestly, I would move such code into the scripts even if it's needed By the way, you can also...
> If by phantoms you mean generated characters that are temporary with recycled ids, then yes. > > The biggest problem is that the main character also has an `index`...
Also, recently I discovered an old bug that leads to similar issues e.g. when spawning sailors. Let me know if disabling that code won't help. I'll try to find it,...
Any update?