Add textures export when textures can't be found and notex is enabled
I want to load png textures from folders in my engine using texture names from bsp, but qbsp never exports texture names that it cannot load, even if notex is enabled.
Maybe I should use the Quake 2 map format instead? But it looks like qbsp still can't load png files(trenchbroom uses them). I checked the source code and it looks like the compiler can only load wal, pcx and tga...
Sorry, long overdue reply..
Yes, q2bsp would be best for this, we added png loading some time before 2.0.0-alpha1 as well.
For q1bsp, 2.0.0-alpha5 adds -missing_textures_as_zero_size which is like -notex but it will make qbsp write the size as 0x0, along with the name, if it can't find the texture. (with just -notex, if the texture can't be loaded by qbsp, we omit both the name and the size)