ericw-tools
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Specify custom palette for Light
Currently the light executable hardcodes the quake palette for bounced light calculations. It would be nice to be able to specify a custom palette.lmp for correct bounced light colors when using nonstandard palette.
Something like -palette path/to/palette.lmp
Is the Quake I palette still hardcoded? I saw that in #216, Quake II compilation auto-detects a given mod's colormap.pcx, as well as bounces using replacement TGAs if present; are such features present when compiling a Quake I map?