Hard lines in shadows/dirtmap
pritchard1-valve.zip Included is the current version of my map which exhibits this issue. To see it in game, you'll need to noclip from where you spawn and head down to the larger area of the map. The second area is almost directly above the proper start of the map, so if you start there you'll see the issue quite soon as it's in the first combat area.
Thanks.. argh, the 0.15.10 beta is quite a regression from 0.15.9 :-( I'll let you know when I have a fix!
Hoping to fix this soon. Some screenshots for reference:
r_lightmap 1
r_drawviewmodel 0
contrast 2
gamma 1
setpos -14 1317 40 0 91 0
compiles with -extra4 flag only:
0.15.9:

0.15.11:

Interesting noticing the big differences in all of the lighting in that area, not just the seams. Are those intentional?