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Hard lines in shadows/dirtmap

Open JackViney96 opened this issue 8 years ago • 3 comments

pritchard1-valve.zip Included is the current version of my map which exhibits this issue. To see it in game, you'll need to noclip from where you spawn and head down to the larger area of the map. The second area is almost directly above the proper start of the map, so if you start there you'll see the issue quite soon as it's in the first combat area.

JackViney96 avatar Mar 28 '17 00:03 JackViney96

Thanks.. argh, the 0.15.10 beta is quite a regression from 0.15.9 :-( I'll let you know when I have a fix!

ericwa avatar Mar 28 '17 02:03 ericwa

Hoping to fix this soon. Some screenshots for reference:

r_lightmap 1
r_drawviewmodel 0
contrast 2
gamma 1
setpos -14 1317 40 0 91 0

compiles with -extra4 flag only:

0.15.9: spasm0011

0.15.11: spasm0012

ericwa avatar Nov 25 '17 22:11 ericwa

Interesting noticing the big differences in all of the lighting in that area, not just the seams. Are those intentional?

JackViney96 avatar Nov 26 '17 11:11 JackViney96