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Fix disabled analog sticks

Open underscoreglook opened this issue 7 years ago • 3 comments

For the analog sticks, give default values of 127, as 0 is not centered, so will give full tilt value if disabled.

underscoreglook avatar Nov 27 '18 05:11 underscoreglook

Thanks for your work.

by the way, for my joystick i replaced for (int i = 1; i <= dev.joystick.Capabilities.AxesCount; i++) in ControllerOptions.cs | Line 48 on for (int i = 1; i <= dev.joystick.Capabilities.AxesCount + 1; i++)

and i could add 6 Axes and it worked nice

DecoderCoder avatar Mar 11 '19 22:03 DecoderCoder

Thanks, though based on your comment, I'm not totally sure what changed to get 6 Axes to work, the two pieces of code look identical.

underscoreglook avatar Mar 12 '19 03:03 underscoreglook

Thanks, though based on your comment, I'm not totally sure what changed to get 6 Axes to work, the two pieces of code look identical.

My misstake :D. I added + 1

And i need to hide original gamepad, but i don't know how to use SlimDX :(

DecoderCoder avatar Mar 13 '19 22:03 DecoderCoder