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Likely fix for "strokeScaleEnabled" issue (#530)

Open zachkinstner opened this issue 11 years ago • 0 comments

This fix for issue #530 involves copying some logic from Kinetic.SceneContext._stroke() to Kinetic.HitContext._stroke(). The HitContext was not updating its transforms before drawing a line with strokeScaleEnabled == false.

These changes resolved the immediate issues that I'm having today. I haven't tested other scenarios.

zachkinstner avatar Aug 07 '14 17:08 zachkinstner