Charlie Joseph

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+1 hitting this with the same font > Same issue here using `Montserrat-VariableFont_wght.ttf` from https://fonts.google.com/specimen/Montserrat

Yes yes yes! I really like this, defo agree with the above that it would be nice if it automatically did it, aside from that well done folks

Works for me! Make sure "Natural Movement" is enabled in MacOS settings, then these settings on the app: ![CleanShot 2023-07-30 at 4 06 36@2x](https://github.com/ther0n/UnnaturalScrollWheels/assets/47271716/45a1549a-ab3e-4bd5-bec7-b766897001c5)

@aarondfrancis can you merge this please

> > Still an issue in 1.20.4 on Macs. > > A workaround is to simply resize the game window, the framebuffer size will match the window size again after...

Hey! So I just tested on a completely fresh install of VSCode. It seems to work fine on Laravel 10, but has issues on Laravel 11. Please re-open the issue...

> Right you are. It seems to be very specific to having preceeding text of `use` and having a return statement following it. Maybe because it is being parsed as...

Also facing this bug, becomes very annoying when dealing with dashboards where the URL has a lot of state. Please merge @reinink especially if 2.0 is dropping soon? Would save...

I'd even be happy with an option within the Inertia config to specify what characters should be encoded, e.g. `&`. Then you've got more control and everyone wins