objdiff
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Diffing very large objects takes seconds
My game uses unity build, so the objects are huge. Every time I want to check my changes, I have to wait seconds where the most time is spent diffing.
Maybe we could try to improve the speed in general or add a feature to re-diff only the function that's selected.
Here's a video of an object with a 0x39a90 bytes large text section:
https://github.com/user-attachments/assets/ab00fe1c-e569-46e9-8248-3c657d22786f
Apropos: opening a function takes the same amount of time.