emoose
emoose
Ran into this too, right now the only solution I know is using NM_CUSTOMDRAW to handle drawing group headers manually, other than this the dark mode option is working well,...
Figured out a pretty good setup, with HDR1000 screen the game pretty much lights up my whole room now lol. - Download the `dxvk_v2.4-HDR-mod-v0.3.0-gplasync-1.7z` from https://github.com/EndlesslyFlowering/dxvk/releases/tag/v2.4-HDR-mod-v0.3.0 - Download reshade installer...
Which OS do you run on? Maybe Xidi can help with it, it can change how triggers/etc get mapped: https://github.com/samuelgr/Xidi/releases/tag/v4.2.0 If you rename the outrun2006tweaks dinput8.dll to winmm.dll, you can...
Yeah I noticed the same just now too, try changing outrun2006tweaks.ini ControllerHotPlug to false, that seemed to fix the remap page for me
After you press A on the axis and it asks you to press which analog to assign, does pressing & releasing the LT/RT let it register? Sometimes I have to...
Hm maybe Xidi isn't working right for it, afaik others had issues with it too. Maybe you could try removing Xidi's dinput8.dll and try setting it up with Steam input...
Ah might have found cause for this, when on right side the game sets a flag on the model (and also inverts matrices to let it show up on right...
Yeah that's what I meant, the shared funcs here could be some .c file that each of the overlays builds with, maybe their map0_s00 makefile was setup something like ```...
Latest script is at https://github.com/Vatuu/silent-hill-decomp/blob/master/tools/maptool.py Usage: `python tools/maptool.py [-h] [--matchings] [--nonmatchings] [--update] map1 map2` By default script compares both nonmatchings/matchings of map1 vs nonmatchings of map2, if any funcs in...
Shared a couple AI funcs, it's looking like some AI funcs do actually change a bit between maps, eg. two of the 4 funcs that `AI_Cybil_Update` calls into are different...