emoose
emoose
>Barely any difference. What is the extra power draw? About 10w, went from ~87w to ~97w when toggling it. Might be even worse with the older cards though, saw some...
Seems like 531.26 hotfix might not be applying VSR to P010 at all anymore, so ram issue doesn't happen, can anyone else who had the ram issue before confirm? (you'd...
>So how can I configure lav exactly? It's mentioned in bottom part of https://github.com/emoose/VideoRenderer/issues/1#issuecomment-1450964365
Could be using a format that VSR doesn't support, maybe try the P010 guide at https://github.com/emoose/VideoRenderer/issues/1#issuecomment-1450964365 for converting things over to NV12 and see if that helps at all (make...
Ah good idea, will look into finding a way to let them both stay registered together, guessing there's probably some GUIDs that might also need changing somewhere...
>Each filter has special handling in most players. You can't just make a "new" renderer an expect it to work properly. Oh didn't realize that, best left as it is...
Maybe give the build at https://github.com/emoose/VideoRenderer/issues/2#issuecomment-1452134011 a try, also could you try enabling `Show statistics` and see if it mentions Nvidia-VSR in the overlay?
@raffybest94V01 @flflow could you check if this build is also working for you, and if Nvidia-VSR shows in the "show statistics" stats overlay? [mpc-videorenderer-rtx1.2-3f8c3e2.zip](https://github.com/emoose/VideoRenderer/files/10876055/mpc-videorenderer-rtx1.2-3f8c3e2.zip) @raffybest94V01 the "show statistics" is a...
Looks like there is a DirectShow version of anime4k which might work with it: https://github.com/TianZerL/Anime4KCPP/wiki/Use-in-player
>Input format: P010 We prevent scaling for P010 because of memory leak issue, you can follow workaround at https://github.com/emoose/VideoRenderer/issues/1#issuecomment-1450964365 to make it scale again.