[Feature Request]: Handle Triggers in XInput seperately
Describe the feature you'd like to see added
Already mentioned this in another issue a while ago, but thought it would be better seperate.
When using triggers for acceleration and braking pressing both down at the same time results in no input registered. What should happen is that the brake lights light up and the car starts slowing down, losing traction when turning but never transitioning into a drift.
This can already be achieved when using a dinput controller or using other ways to make the game detect an xinput controller as dinput. I could only test the latter which works but results in the input only registering after pressing down the trigger halfway.
Both OutRun 2 and C2C for xbox supported analog triggers and handled them seperately if that is any help.