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Generate random values in Elm
It seems like `cmdMap` is doing nothing in the code. I simply removed it.
In Random we have: ``` type Generator a = Generator (Seed -> (a, Seed)) ``` So if I have a way of doing `Seed -> (a, Seed))`, I should be...
Hey there! Hope you're doing well! I'm building a browser game where many clients are synced up and I need to share seeds amongst clients; I can get a `Random.Seed`...
The example link in README (https://elm-lang.org/examples/random) is broken
Changed a broken link to an example to the current links (it's grown to three examples). Added "side-effects" into the section about "same input, same output".
As per the dictionary: https://dictionary.cambridge.org/dictionary/english/reproducible Thanks for the great doc!
Fixes #21 `minRange` and `maxRange` are used in the let dec due to `hi` and `lo` (used in the `Random.int` sanitization step) already being in scope.
`Random.int` contains a sanitization step at: https://github.com/elm/random/blob/c1c9da4d861363cee1c93382d2687880279ed0dd/src/Random.elm#L81-L85 As such, `Random.int 100 -100` produces values in the range `[-100, 100]` `Random.float` contains no such step, and `Random.float 100 -100` produces values...
This commit fixed a broken link: https://github.com/elm/random/commit/a1eae055f72db1269284337f81d7fdca42133612 . This was back in 2019. It is now 2021 The version of the docs at https://package.elm-lang.org/packages/elm/random/latest/Random is still broken