Giuseppe Barbieri

Results 258 comments of Giuseppe Barbieri

Interesting resources.. I have very limited time at the moment, so I'm forced to postpone a deep analysis to the matter However, if you want to experiment, you are very...

Hi Fedor, let me update a couple of things (lwjgl and kotlin the most important) and then I'll try to replicate the crash I'll let you know

> That's expensive to do (getting, and then resetting). I don't see where you think this will matter for DSA Yeah, you are totally right, but as I said it'd...

Regarding the `state`, it's also the perfect place to hold internal opengl state variables, such as `_cullFaceEnabled` ([code](https://github.com/kotlin-graphics/gln/blob/a2ba56da61fc2f76db7c6cb7df5c841b52e253d0/src/main/kotlin/gln/gl11i.kt#L236-L257)), `_logicOpEnabled`, etc

it looks overkill for me, but I feel the idea has a lot of potential though. Let's keep this in the air for further updates

The DSA looks also interesting indeed. Honestly I always thought (and implemented so far) only the arb one. But we could support also the ext one. Ps: what's the `FULL`...

The framebuffer one might indeed be overreaching, but we can leave it as it is until we reach some more firm point, it won't hurt. The logicOp and cullFace is...

Hi @cookiedragon234, I see the problem.. what about moving the `LEFT` and so in the companion object? Ps: sorry for the late reply but I took some paternity time

I totally agree. I already took a look in this direction some while ago and I guess we shall move to so-called [composite builds](https://docs.gradle.org/current/userguide/composite_builds.html) We switched to the lwjgl snapshot...

Assuming you probably needs just core and gl module: ``` ["core", "gl"].each { implementation "${kx}.uno-sdk:uno-$it:$uno_version" } ``` Where: - kx = "com.github.kotlin-graphics" - `uno_version` is the version you want to...