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A Bukkit plugin for spells, wands and other magic

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Magic plugin loaded, but have compatible issues: `[10:38:02] [Server thread/ERROR]: [Magic]  Failed to load compatibility layer, the plugin may need to be updated to work with your server version...

Compatibility

Currently I'm making some weapons that hold passive spells, which only activate on triggers (i.e. kill, damage_dealt, etc) and so these Wands do not have spell-inventories (as they are designed...

Hello! it seems magic is having trouble passing certain values through a spell for calculations? Here I'm trying to make a spell 'Committed' that will deal up to 75% bonus...

Bug

After updating to 1.19.2, I get the following error when someone logs in: ``` [19:09:22 ERROR]: Tried to load unrecognized recipe: magic:spellbook removed now. [19:09:22 ERROR]: Tried to load unrecognized...

If containers like chests and dispensers are locked, magic outright prevents them from being broken to avoid their items dropping on the ground, simply sending a message to the player:...

Support
Compatibility

Version: Magic-10.8.1 Server Version: ![image](https://user-images.githubusercontent.com/16086663/181781647-a79e6271-8990-4f0d-88dd-3969c6e64a06.png) Config of Wand: ``` # This is the key name of this wand # It must be unique across the server, and is used in...

Feature Request

Looking to make a spell that will disguise a player/caster as their target. Currently this is possible using the Command action and typing: ``` - class: Command command: disguiseplayer @p...

Support
Feature Request
Compatibility

There seems to be a race condition warning when checking if SKRIPT is loaded. Magic is returning the below. Version: Magic-10.8.1 ``` [11:19:11 WARN]: [Magic] Error integrating with Skript ch.njol.skript.SkriptAPIException:...

Compatibility

Try spell: ```yml test_slash: creator: tororo_1066 creator_id: b4ec7d4f-4b7e-43c1-bb7d-83e1dd29e591 name: My New Spell description: Damage Your Target icon: stick actions: cast: - class: ArmorStandProjectile speed: 0 right_arm_item: potion{CustomModelData:11}:#00B3FF spawn: - class:...

Hello! Currently making some configs for RPG, but using 'locked' on vanilla items doesn't seem to work very well. For example, in the Official RPG configs items [here,](https://github.com/elBukkit/MagicPlugin/tree/master/Magic/src/main/resources/examples/rpg/items) the 'Diamond...