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Ant game engine

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System: Windows 11 Represents step: 1. Build with luamake all --mode release 2. Open Editor 3. Click "maximize" in application title bar, and repeat this step, each click will increase...

System: Windows 11 Represents step: 1. Build with luamake all --mode release 2. Open Editor 3. "+ Create" > EmptyNode 4. Press Ctrl+Z in keyboard or menu item "Edit >...

enhancement

System: Windows 11 Represents step: 1. Build with luamake all --mode release 2. Open Editor 3. "+ Create" > Geometry > Cube 4. Select "cube1" in Entity 6. Delete "cube1"...

System: Windows 11 Represents step: 1. Build with luamake all --mode release 2. Open Editor 3. "+ Create" > Geometry > Cube 4. Select "cube1" in Entity ![image](https://github.com/ejoy/ant/assets/1460808/fcc4b035-63ec-4ff0-a91b-940d07ed2fbb) 6. Set...

System: Windows 11 Represents step: 1. Build with luamake all --mode release 2. Open Editor 3. Click menu item Edit > Project Setting 4. Editor freeze and show Error log....

![image](https://github.com/ejoy/ant/assets/2757255/a8967769-ff21-43a9-8f68-026f55a49a37)

``` connect editor fileserver (vfs):15: cannot open 3rd/ant/tools/fileserver/main.lua: No such file or directory stack traceback: [C]: in function 'fastio.readall_v' (vfs):15: in function 'vfs.read' (vfs):21: in function 'loadfile' (main.lua):24: in main...

在我自己的工程里面,某些情况下按鼠标右键会出现下面的报错,没找到稳定复现的手法 ``` [2024-01-24 14:34:01.76][INFO ]( ant.window|world )(G:/ant/pkg/ant.ecs/main.lua:575) System refreshed. [2024-01-24 14:34:01.76][INFO ]( ant.window|world )(G:/ant/pkg/ant.render/viewport/window_resize.lua:38) device_size: 0 0 1280 720 [2024-01-24 14:34:01.76][INFO ]( ant.window|world )(G:/ant/pkg/ant.render/viewport/window_resize.lua:39) main viewrect: 0 0 1280 720...

* 运行测试 test\features `bin\msvc\debug\lua.exe test\features\main.lua` 这时下拉菜单默认选中的是 `shadow` * 将下拉菜单切换到 `` * 将下拉菜单切回 `shadow` * 再将下拉菜单切到 `` * 出现报错 ```shell [ERROR]( ant.window|world )duplicate group stack traceback: ( service:9 ) d:/work/engine/ant/pkg/ant.group/group.lua:15: in...

I think ,the luamake may should get the macos's version , and then depend on different zlib arch?