Robin Leroy

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This is tricky because the orbit of the Moon is (slightly, but noticeably) eccentric. While, in the circular restricted 3-body problem (CR3BP), the Lagrange points do not move in the...

Came across this again while while perusing old issues; some things have improved and some are still relevant. In particular the frame selector was redesigned entirely in #3087, which should...

This would help in writing the plugin serialization code: in most states we don't expect to be serialized/deserialized, and many variables are only useful (or even set) in those states,...

@NCommander was unable to reproduce this, so was I, closing.

Note: the stock comms system seems to be garbled when Kerbin is tilted (which is not the case in RealSolarSystem since equatorial coordinates are used), so something at least in...

(Note: this is a tracking bug opened at my request so that we donโ€™t forget about this performance issue; it is unlikely that we will do something about this in...

First thing I am noticing when investigating this: the following logic, which tries to piggyback on stock to draw only a subset of the celestial trajectories, is broken. We now...

`PlotRP2Lines` (the C# function that takes the already projected points and calls `UnityEngine.GL.Vertex3` on them) seems to take 30 ms for 10000 points on childeric (scaling linearly with the number...