Robin Leroy
Robin Leroy
Duplicate of #870
This is tricky because the orbit of the Moon is (slightly, but noticeably) eccentric. While, in the circular restricted 3-body problem (CR3BP), the Lagrange points do not move in the...
Came across this again while while perusing old issues; some things have improved and some are still relevant. In particular the frame selector was redesigned entirely in #3087, which should...
This would help in writing the plugin serialization code: in most states we don't expect to be serialized/deserialized, and many variables are only useful (or even set) in those states,...
@NCommander was unable to reproduce this, so was I, closing.
Note: the stock comms system seems to be garbled when Kerbin is tilted (which is not the case in RealSolarSystem since equatorial coordinates are used), so something at least in...
Repurposing this issue for that.
(Note: this is a tracking bug opened at my request so that we donโt forget about this performance issue; it is unlikely that we will do something about this in...
First thing I am noticing when investigating this: the following logic, which tries to piggyback on stock to draw only a subset of the celestial trajectories, is broken. We now...
`PlotRP2Lines` (the C# function that takes the already projected points and calls `UnityEngine.GL.Vertex3` on them) seems to take 30 ms for 10000 points on childeric (scaling linearly with the number...