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Game crash garbage collection when host MP game

Open haze1986 opened this issue 4 years ago • 1 comments

haze1986 avatar Jul 06 '21 15:07 haze1986

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Crash Time: 07/07/21 00:11:21

OS: Windows NT 6.2 (Build: 9200) CPU: AuthenticAMD Unknown processor @ 3793 MHz with 2047MB RAM Video: NVIDIA GeForce GTX 1660 Ti (7111)

ComputerName: HAZE Application location: E:\SWAT 4\ContentExpansion\System\

SWAT Build Number: 7.1

GC Failed: GC Problem: Actor not garbage collected: swat_splashscene.SwatAdminPermissions0 (SwatAdminPermissions)

History: ReportHangingReference <- AActor::Serialize <- TestReach [(SwatAdminPermissions swat_splashscene.SwatAdminPermissions0)] <- UStruct::SerializeBin [(Class SwatGui.SwatServerSetupAdminPanel SelectedPermission[0])] <- UObject::Serialize [(SwatServerSetupAdminPanel Transient.SwatServerSetupMenu_SwatServerSetupAdminPanel)] <- TestReach [(SwatServerSetupAdminPanel Transient.SwatServerSetupMenu_SwatServerSetupAdminPanel)] <- UStruct::SerializeBin [(Class SwatGui.SwatServerSetupMenu AdminPanel[0])] <- UObject::Serialize [(SwatServerSetupMenu Transient.SwatServerSetupMenu)] <- TestReach [(SwatServerSetupMenu Transient.SwatServerSetupMenu)] <- UStruct::SerializeBin [(Class SwatGui.SwatGUIController PersistentStack[0])] <- UObject::Serialize [(SwatGUIController Transient.SwatGUIController0)] <- TestReach [(SwatGUIController Transient.SwatGUIController0)] <- UStruct::SerializeBin [(Class WinDrv.WindowsViewport Console[0])] <- UObject::Serialize [(WindowsViewport Transient.WindowsClient0.WindowsViewport0)] <- UPlayer::Serialize <- UViewport::Serialize <- TestReach [(WindowsViewport Transient.WindowsClient0.WindowsViewport0)] <- TArray<< <- UClient::Serialize <- TestReach [(WindowsClient Transient.WindowsClient0)] <- UStruct::SerializeBin [(Class SwatGame.SwatGameEngine Client[0])] <- UObject::Serialize [(SwatGameEngine Transient.SwatGameEngine0)] <- UGameEngine::Serialize [(SwatGameEngine Transient.SwatGameEngine0)] <- UGameEngine::Serialize [(SwatGameEngine Transient.SwatGameEngine0)] <- TestReach [(SwatGameEngine Transient.SwatGameEngine0)] <- TArray<< <- UObject::SerializeRootSet <- UObject::CollectGarbage <- Cleanup <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

haze1986 avatar Jul 06 '21 16:07 haze1986