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openvg.init() never ends

Open diogoviannaaraujo opened this issue 11 years ago • 2 comments

After showing an animation for several hours it got frozen, and when i tried to restart it, openvg.init() never releases the loop, so the app don't start.

I've tried to do openvg.destroy() or finish() before initialising, hoping it would clean up something, but no success. I'll have to reboot i think

Im got on this using openvg-canvas, but since its stuck on vg.init() I think the place for the bug is here.

diogoviannaaraujo avatar Jul 10 '14 15:07 diogoviannaaraujo

Given that description I would say that you are seeing a bug in the OpenVG implementation. After the first node process termination, all GPU resources should have been released.

Do you have a core dump that you can use to determine what was the blocked native function ?

eendeego avatar Jul 10 '14 21:07 eendeego

No i don't, im new to node developing so im still learning about debug practices.

diogoviannaaraujo avatar Jul 11 '14 15:07 diogoviannaaraujo