edale2

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https://mega.nz/#!eJhD2QLD!nvDkzPAXHXBk5orTa15APP9N6Wm3gHTBAPsRwBd3wWw Track 57 Narshe's wind sound. Added right at the beginning, first use between Opening 2 and 3 (when biggs and wedge are discussing the "witch" they have with them)....

Possible bug (only if track 57 is usable): In Locke's scenario (occupied South Figaro, when you need to change Locke's outfit a few times), in the rich man's house (where...

Had to check that one on an unmodded ROM to make sure there's not supposed to be any music playing in that part, almost thought I had to say the...

Entering the room with the secret passage, then exiting to the hallway will put the wind sound at the correct volume for the hallway (still PCM audio). At least until...

SFX / Ambient Sounds location master list (to be updated as new ones are located... and probably reformatted when I'm not on 30+ hours without sleep, lol): --- Track 30...

God, it's a good thing my slowdown of that waves track to really sell the scene in Solitary Island still seems to work well in all these other places it's...

I kinda figured that. This thread is more for my own tracking of things as well as notes for anyone doing work on this down the line.

https://mega.nz/#!aFxDFLjL!k2NChHGXyLjh23zVLSGFDqb9wa0iUiZs1_MEUJ__8II House burning down effect. Thamasa events when you meet Strago and Relm. Decent track, but look for one that gives more of a "in a burning down house" feel...

[ff3-74v2.zip](https://github.com/Insidious611/DancingMadFF6/files/1439952/ff3-74v2.zip) Final version for the house burning down effect. I searched far and wide, across a few dozen sound clip and video sites to find a good track to use...

OK: Track 30 is good with the "OST" track. Track 58 is good with the current version. Track 74 is good with the v2 version I just posted. These three...