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Ok my issue is with the function getFloat32 from Float32Arrays, It doesn't want to be called and states that it is not a function I guess the square bracket calles...
About IOR, I am still trying to unearth voxelgi, and the refraction should come with it. But maybe i'm lazy and postponing this part of work I auto assigned to.
I'm closing this.
I could run your file by setting the rendered to forward and un-setting the factor of the materials mix. By simply doing the second step and leaving the rendered to...
The strange matter with that is there is not a single line that sets n to n = normalize(TBN * n); The line just above is the issue and should...
Just taking in look in the glsl reference, 2D textures need vec2 coordinates, you'r passing a vec3.
The compiler is telling that either texture() is not defined, or passed the wrong arguments. Can you check the glsl es reference and make sure the arguments are correct ?
I have another issue, ``` X Error: BadAlloc Request Major code 149 () Request Minor code 2 Error Serial #190 Current Serial #191 ```
Spot light is a modified point light (is has a mask), placing more than one point light enables clusters light, for which data are treated differently. I tried default scene...
@xx1adfasd excuse me I had not seen your answer and forgot about this issue. What you can do to make this work for now is enabling shadow map atlases.