Aim direction not synchronised with other clients
Describe the bug When aiming in rifle overlay, sometimes character orientation/ aim yaw is not synchronized anymore with other clients.
To Reproduce Steps to reproduce the behavior:
- Start level the with 2 client
- Chose rifle overlay
- Don't move, aim and shake your cam in any direction , or just move your mouse very slowly
- See error
Expected behavior Same orientation / aim yaw on every client
Screenshots and Videos

Additional context Tried to fix it myself and will continue trying but if you already have a solution I would really be thankfull
This isnt a fix, just a way to show the issue better. add an arrow component to the weapon and then make sure to set it to render in game.. will be much more accurate than drawing a line. [image: image.png] turn off "hidden in game" [image: image.png]
On Fri, Feb 25, 2022 at 4:53 PM Ivann97 @.***> wrote:
Describe the bug When aiming in rifle overlay, sometimes character orientation/ aim yaw is not synchronized anymore with other clients.
To Reproduce Steps to reproduce the behavior:
- Start level the with 2 client
- Chose rifle overlay
- Don't move, aim and shake your cam in any direction , or just move your mouse very slowly
- See error
Expected behavior Same orientation / aim yaw on every client
Screenshots and Videos [image: knoyHoyToFixThat] https://user-images.githubusercontent.com/56310194/155821246-db9515a8-72f7-4d2b-baac-6b44b70c9d9a.png
Additional context Tried to fix it myself and will continue trying but if you already have a solution I would really be thankfull
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actually wanted to make a video tommorow but if this can help understanding the problem...

Here is the video
https://user-images.githubusercontent.com/56310194/155839983-ef13a276-91f8-4206-ae41-6a2e629e494d.mp4
By the looks of it, your orientation is only updated when you look at a world object. Whenever you look at the character, it doesn't update - probably because it's a dynamic object?
Since it updated whenever you looked away from the character and the line trace (persumably) hit the level objects instead.
actually wanted to make a video tommorow but if this can help understanding the problem...
Is this fixed ? or still the same.
i fix it
need replicate camera rotation in Smooth Control Rotation

for some reason, only the camera owner and the server know about the position of the player's camera manager
if you manually synchronize these 2 parameters, then everything comes back to normal
@cheburashkalev could you please further explain your fix?
