Dmitry Iv.

Results 344 comments of Dmitry Iv.

that's not the point ```js export default (obj, key) => (key.map?key:key.split('.')).reduce((a,b)=>a?a[b]:a,obj) ```

https://github.com/choojs/nanomorph/blob/master/index.js#L127-L132 Not sure initializing a loop is perf hit - condition check looks like the cheapest thing possible. I'd speculate this clause is kept as part of the mindflow, without...

The simplest trick is using `this.element = document.createTextNode('')` and passing `etch.update(this, false)` to ignore rerender.

> I think if you import { Dialog } from 'evergreen-ui', it shouldn't include all the other components due to tree shaking. The issue is not tree-shaking but recompile time....

I actually had in mind just simple biquad formula, that's around 5-10 loc. `y = b0*x + b1*x1 + b2*x2 - a1*y1 - a2*y2;` too much wires with WAA.

just following the spirit of the package - least Web Audio API. Compiled WAA can end up in bigger size than the actual biquad math

In a simple bpf case it's roughly this (adapted from [audio-biquad](https://github.com/audiojs/audio-biquad/blob/master/index.js)): ```diff ... const zzfx = // play sound ( // parameters volume = 1, randomness = .05, frequency =...

Cool! I'd inverse though - for positive it does LP (cutoff frequency), for negative - HP (intuition like array.slice(-5)) - slices from the end. Maybe there's even shorter formulas for...

Will leave it here [Audio EQ Cookbook](https://www.w3.org/TR/audio-eq-cookbook/), [biquad-coefs](https://github.com/mohayonao/biquad-coeffs/tree/master/packages)

Btw github also uses `/docs/` folder for serving gh-pages. From (my) dev experience perspective having issues in the same repository has significant pros: - no need to create/run two separate...