the 3ds parser in "discreetformat.cs" and "chunks.cs" is not complete
it fails to open a 3ds file in the PolygonLoadingSample project. I wrote a new 3ds parser and it seems works fine. Can I help to work with this? I've focused on this great project for a long time. It'll be great if I can do something.
Hi @bitzhuwei thanks for getting in touch!
I'd love some help with the parser, I'm moving it to its own project:
https://github.com/dwmkerr/file-format-autodesk
Which will need to have a similar structure to:
https://github.com/dwmkerr/file-format-wavefront
If you would like to help, the first thing to do would be to create the folder and project structure for the autodesk file format in a similar fashion to the wavefront project. Then the code can be maintained and managed outside of SharpGL. I'll be starting this soon but would certainly appreciate the help!