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the 3ds parser in "discreetformat.cs" and "chunks.cs" is not complete

Open bitzhuwei opened this issue 11 years ago • 1 comments

it fails to open a 3ds file in the PolygonLoadingSample project. I wrote a new 3ds parser and it seems works fine. Can I help to work with this? I've focused on this great project for a long time. It'll be great if I can do something.

bitzhuwei avatar Dec 25 '14 06:12 bitzhuwei

Hi @bitzhuwei thanks for getting in touch!

I'd love some help with the parser, I'm moving it to its own project:

https://github.com/dwmkerr/file-format-autodesk

Which will need to have a similar structure to:

https://github.com/dwmkerr/file-format-wavefront

If you would like to help, the first thing to do would be to create the folder and project structure for the autodesk file format in a similar fashion to the wavefront project. Then the code can be maintained and managed outside of SharpGL. I'll be starting this soon but would certainly appreciate the help!

dwmkerr avatar Jan 05 '15 13:01 dwmkerr