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a bug in OpenGL.GDItoOpenGL(ref int x, ref int y); when y is 0?

Open bitzhuwei opened this issue 10 years ago • 0 comments

I think y should be: y = viewport[3] - y - 1; It also exsts in GDICoordinatetoOpenGLCoordinate(ref int x, ref int y);.

bitzhuwei avatar Jun 01 '15 05:06 bitzhuwei