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collision detection ?

Open lazy-schemer opened this issue 2 years ago • 4 comments

hi
I'm very impressed with this project - developing a NES game with Lisp !! 🤩

I tried playing your game right away , however it seems like the collision detection sometimes does not work ..

escape1 escape2

lazy-schemer avatar Jan 19 '24 09:01 lazy-schemer

Hi @lazy-schemer. Thanks, glad that you find this project interesting!

The ROM that you're playing here is an early prototype / proof of concept, so many features are not implemented in it. You can find the final build of What Remains at https://iodinedynamics.itch.io/whatremains; it was also built entirely using co2.

dustmop avatar Jan 22 '24 05:01 dustmop

@dustmop thanks for your reply. so.. whatremains.co2 in whatremains folder is a prototype version ? the comment 'final version' made me a bit confused 😵‍💫

lazy-schemer avatar Jan 22 '24 09:01 lazy-schemer

@lazy-schemer ah that is confusing! Most of that code is from an earlier version of the project that I have not done much to maintain. I'll try to update the repo so it better reflects reality. Thanks for your input on this issue!

dustmop avatar Jan 24 '24 03:01 dustmop

I got it. actually I use Clojure to make prototypes in the office (but everyone likes Java 🫤 ) so I am really interested with this work.

lazy-schemer avatar Jan 24 '24 14:01 lazy-schemer