fluid-engine-dev
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About the local method in the surface_to_implicit
According to my understanding, the otherPoint in the function SurfaceToImplicit2::closestNormalLocal is a point described by local coordinates. while the code use _surface->closestNormal(otherPoint), which treats this otherPoint as a point in the world coordinate system, perform a localization and then calculate the normal
Thanks, I'll take a look!