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A simple 2D camera for Monogame.

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I make a Vector2(0,0), and if I render a sprite in this position, the sprite will rendered at center of screen, but, if I use camera.ToWorld with mouse position, it...

It will help to optimize my game performance in render thread, please.

https://github.com/aloisdeniel/Comora/blob/master/Sources/Comora/Camera.cs#L190 Can you modify these to use `public static void Transform(ref Vector2 position, ref Matrix matrix, out Vector2 result)` and avoid some GC?

enhancement

The documentation states that there is spriteBatch extension method that allows for a parallaxmode to be set. However, there is no such extension.