flare-engine-next
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The next generation Free Libre Action RPG Engine (http://flarerpg.org)
This would make the game more dynamic and require less modders resources. Some links. http://opengameart.org/forumtopic/flare-map-generator Looks like this one is fully based on Macros, done as OpenDocument SpreadSheet, and requires...
Migrated from https://github.com/clintbellanger/flare-engine/issues/639 There is one nice Isometric game from French author called HolySpirit written on SFML. (I'm not promoting it - it's a game , not engine. Writing mods...
For Flare-next, I'd like extremely fine-grained control over all aspects of the game. To do this, I suggest adding a full scripting layer to the game. Obviously this is a...
Migrated from: https://github.com/clintbellanger/flare-engine/issues/490 Seems I have an issue with long text and widgets not being re-sizable based on text length....not sure if this an issue?  I could reword the...
Here's a weird thought. Maybe this doesn't need to be in the core engine. Imagine there's a group of light and heavy enemies, and some guitar and bass music playing....
Migrated from https://github.com/clintbellanger/flare-engine/issues/431
We want to move towards random item generation. Let's discuss how this might look; then once we have a clear picture we'll implement. Base items might look like this: [item]...
Migrated from https://github.com/clintbellanger/flare-engine/issues/79 Many games that have an active block button give some kind of bonus for blocking just-in-time. In Bastion the attacker takes damage (even reflecting ranged attacks back!)....
Here's some ideas I had for Flare 1.0 but weren't a high enough priority. I'd love to use these in Wandercall some day, because it would improve the game feel...