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Consider using Detour

Open donmccurdy opened this issue 7 years ago • 5 comments

I'd like to explore using Detour within this library, and accepting the more efficient navmesh formats generated by Recast. I.e. load a tiled navmesh, rather than a raw geometry object.

See: https://github.com/recastnavigation/recastnavigation

donmccurdy avatar Oct 21 '18 03:10 donmccurdy

Resources:

  • Thread from Mozilla Spoke: https://github.com/MozillaReality/Spoke/pull/293#issuecomment-427514102
  • Fork of recastCLI.js with WASM build: https://github.com/mquander/recastCLI.js
  • WASM bindings: https://github.com/mquander/recastCLI.js/blob/wasm/main/port.cpp
  • WASM output: https://github.com/MozillaReality/Spoke/tree/master/src/client/editor/recast
  • WASM usage: https://github.com/MozillaReality/Spoke/blob/aa63a2cfb002c8483229e7e1242a78789d96e8cb/src/client/editor/nodes/FloorPlanNode.js

donmccurdy avatar Nov 20 '18 05:11 donmccurdy

https://github.com/BabylonJS/Babylon.js/pull/6494 👀

donmccurdy avatar Jul 31 '19 18:07 donmccurdy

https://github.com/isaac-mason/recast-navigation-js

donmccurdy avatar Apr 18 '23 01:04 donmccurdy

I always thought this was port-of-port-of detour, given the image in readme😅

makc avatar Apr 18 '23 01:04 makc

I had tried, but no. 😢

donmccurdy avatar Apr 18 '23 19:04 donmccurdy