ProtocolLib
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Temporary workaround for invalid player data
Fixes https://github.com/dmulloy2/ProtocolLib/issues/2775 probably not a great fix but it allows the user to login
I had the chance to debug why the login process fails (and i noticed it's triggered by certain plugins such as ItemsAdder)
In that image we can see that a plugin sent recipe packets to a player in the login process