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NettyEventLoopProxy.proxyRunnable()

Open w8oooo opened this issue 2 years ago • 1 comments

  • [NONE ] This issue is not solved in a development build

Describe the bug when players try to join a sub-server

To Reproduce Steps to reproduce the behavior: 1 - download ProtocolLib 2 - put in on a network (bungee - hub - box - etc) 3 - make player join that server 4 - the server lag

Expected behavior ProtocolLib not using a lot of server resources

Screenshots image

Version Info pastebin.

Additional context spark link

w8oooo avatar Jan 28 '24 12:01 w8oooo

old story there, ProtocolLib shit, all knows that.

smscentras avatar Mar 22 '24 13:03 smscentras