ProtocolLib
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NettyEventLoopProxy.proxyRunnable()
- [NONE ] This issue is not solved in a development build
Describe the bug when players try to join a sub-server
To Reproduce Steps to reproduce the behavior: 1 - download ProtocolLib 2 - put in on a network (bungee - hub - box - etc) 3 - make player join that server 4 - the server lag
Expected behavior ProtocolLib not using a lot of server resources
Screenshots
Version Info pastebin.
Additional context spark link
old story there, ProtocolLib shit, all knows that.