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A WebGPU engine.

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I was not able to spot exactly where the issue happens, but was able to work around it by making all Uniforms within a BindGroupLayout `vec4` instead of `vec3`. When...

I was getting errors from the default glslPath and was able to fix it by passing in: `const glslangPath = "https://cdn.jsdelivr.net/npm/@webgpu/[email protected]/dist/web-devel-onefile/glslang.js";` To the `context.init` function. In general, though, I think...