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[Question] How are you preventing recompilations?

Open Ants-Aare opened this issue 2 years ago • 0 comments

as I see it you're live modifying c# scripts and adding/removing states, roles etc. If I remember correctly unity has a filesystem watcher and usually updates and recompiles pretty fast on every minute code change. how are you stopping it from doing that? the authoring experience is pretty smooth!

Ants-Aare avatar Oct 25 '23 01:10 Ants-Aare