keeperfx
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ADD and REMOVE "Creatures Propertie"s to be able to get hooks in scripts.
It would be useful to use in the various SCRIPT commands such as KILL_CREATURE([player],[creature],[criterion],[count]) Replacing [creatures] with "ARACHNID, DIPTERA, LORD & FEMALE"
Example 2 command: "LairEnemy=DWARFA, ARACHNID, UNDEAD"
As Proprieties I would add: Demon, Undead, Elf, Orc, Dwarf, Reptile, Human ecc.
for anyone willing to implement this, expand creature_matches_model with more wildcards, and on the script and cfg side, make sure it accepts wildcards as well, crconf->model_flags can be checked to see if it has the flags