CTA Flag turns into running dog
Steps to reproduce:
open tyrales realms map 4 "sons of the lord". modify the script to have more gold and the cta available. cast cta in the room where the knight statues are and trigger the actionpoint in the same room. see that the CTA Flag turns into a running dog.
https://github.com/user-attachments/assets/c4378991-d46e-4f6f-bd3e-b33905b5e334
It is caused by SET_OBJECT_CONFIGURATION, it calls the update_all_object_stats function and the CTA flag is an object that has been modified. It loses it's animation number in the process.
@benlp91 Should be fixed in Alpha 4301 (fb41fcbe81d76e5bd3e717bf039c0a784f190edb)
Please confirm.
I was unsure because of a second report, but now confirmed that was reproduced in a version older than 4301, so this is fixed.
I have something similar. I have some "Statue" too but of skeleton. The room is the hearth room. It appens after the Vampire and Zombie are put inside the room via script.
I have something similar. I have some "Statue" too but of skeleton. The room is the hearth room. It appens after the Vampire and Zombie are put inside the room via script.
Feel free to make a new issue with a testmap of this attached.