Fix SET_CREATURE_PROPERTY not correctly clearing all flag
SET_CREATURE_PROPERTY clear creature property flag instead of toggling them.
We have clear_flag for this now
We have
clear_flagfor this now
I'm not sure what you mean here? 🤔
Maybe eventually for when this script command get refactored for the new way of doing them? 🤔
Worth noting not all properties are flags, some are booleans. 🤔
I'm not sure what you mean here? 🤔
Instead of crconf->model_flags &= ~CMF_IsArachnid;
You could do clear_flag(crconf->model_flags,CMF_IsArachnid)
@walt253 I did the suggested change myself. Agreed?
@walt253 I did the suggested change myself. Agreed?
yes 👍 and sorry I completly forgot about that PR