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Gold Extracting + Imps teleporting

Open GoogleCodeExporter opened this issue 10 years ago • 0 comments

In the first level of eight level Japanese campaign you have only one infinite 
gold that can be dug by three imps only. they carry 500 gold per travel. Since 
in this level you have mostly vampires, because you only have the graveyard,it 
is quite problematic.

Moreover, Green level 10 imps teleport on the wrong side of the rock (See 
attached) and so start to fight with your keeper. And since every AI has 
lightning your imps are killed and you loose even more gold. 

What is the expected output? What do you see instead?

Either modifying the map so that imps can't teleport, or making the imps able 
to carry more gold and modify the map.


What version of the product are you using? On what operating system?
(you can see your KeeperFX version by viewing keeperfx.log in notepad)

R794 Windows 7 Pro 64 Bits.


Original issue reported on code.google.com by stanislas.dolcini on 19 Aug 2013 at 1:05

Attachments:

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter