keeperfx
keeperfx copied to clipboard
Adding shadows and shaking ground effects to both drawing modes.
What game elements does the new feature/behavior concern?
Graphical Enhancement
How exactly should the new feature work?
1. Make the ground shake, draw the shadows of the creatures in the clean
view mode
Please provide any additional information below.
Original issue reported on code.google.com by stanislas.dolcini on 19 Aug 2013 at 10:52
~~I think it's simple enough to add~~ but the question is, should it be forced on frontview user or should it be configurable with keeperfx.cfg?
EDIT: I tried to add it and it's not that simple, camera is going up on frontview after the deviation. 🤔