VulkanCore
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Vulkan 1.0 graphics and compute API bindings for .NET Standard
This is a tracking issue to support latest Vulkan v1.1.79. Progress is measured in terms of new commands added or existing commands promoted from an extension namespace to core or...
I just wonder that why VulkanCore is not stable release? I moved from VulkanSharp and I think, VulkanCore is better than that. API design and native memory handling seems more...
I am interested in using your lib, but I'm wondering if it already supports the latest RTX rt? or will it be updated in the future to, if not?
See also https://github.com/KhronosGroup/Vulkan-Docs/issues/814
Right now, the library version is 1.0.0-alpha39. What's the reasoning behind having a semantic versioning format (v1.0.0) as well as the additional version indication? Going forward, I'd like to stick...
Every once in a while, one of the CreateInfo structs takes a direct handle (IntPtr or long) instead of being able to pass in the actual object - here's a...
As was raised by @AdvKern in https://github.com/discosultan/VulkanCore/issues/5, none of the Android samples currently work. I've found two issues using the latest stable Visual Studio 2017 and Xamarin.Android tooling: 1. NuGet...
There's an issue where the particle simulation on Android does not work properly on initial startup. It's probably due to invalid handling of the app life-cycle. Current workaround to get...
I forked your code, because I am more interested in using it on windows and maybe Mono, as just an agnostic GPGPU API. So I changed the solution to build...