rapier
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Feature Request: Collision Normal Velocity
From this Discord thread. (Please fix my wording if I stated the request incorrectly!)
- Add a field to
SolveContactto track normal velocity. - Make it so that you can modify
solver_contact.normal_velocityinbevy_rapier. (should I make a separate issue inbevy_rapierfor this?)
I'm trying to make it so that I can produce a fixed-velocity collision response in my game, to simulate powered bumpers in a pinball machine which produce a large fixed response (almost) regardless of collision velocity.