Using `HalfSpace` collider shape stalls broad phase in rapier3d-f64
Using HalfSpace collider shape in rapier3d-f64 (on a fixed rigid body) leads to three nested loops, each covering range of i32::MIN .. i32::MAX in the broad phase collision detection (of the first physics timestep) here:
https://github.com/dimforge/rapier/blob/053cb22a85fe71452ce2972cd525956e0d736437/src/geometry/broad_phase_multi_sap/sap_layer.rs#L223-L234
Halfspace collider shape AABB half extents are always 0.5 * Real::MAX, and thus the start and end variables in the above referenced lines end up equaling Point<i32>::min_value() and Point<i32>::max_value() with halfspaces.
The issue can seemingly be fixed by changing the constant in
https://github.com/dimforge/rapier/blob/aaf80bfa872c6f29b248cab8eb5658ab0d73cb4a/src/geometry/broad_phase_multi_sap/sap_utils.rs#L6
to
pub(crate) const SENTINEL_VALUE: Real = f32::MAX as Real;
but I am unsure about potential unwanted possible side-effects of the change in other use cases and if better approaches to fix the issue exist. More educated thoughts on the fix would be most welcome!