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Changing RigidBody bodyType before any collisions makes rigidBody static

Open frankieali opened this issue 1 year ago • 1 comments

With a simple scene such as a ball dropping onto a plane, if the dynamic rigid body is set to "fixed" after a few steps and then back to "dynamic" after a few more steps before colliding with the plane, then it will become stuck, unaffected by gravity as if it were still fixed. Once another object collides with it then it will begin to move again.

frankieali avatar Feb 29 '24 20:02 frankieali