3D: ray casts which touch a TriMesh edge report intersection with a backface
Here's a repo demonstrating the issue: https://github.com/clbarnes/ncollide-issue-graze
Imagine Santa's sled knocking some snow off the top of a roof. It could be argued that no impact happened, or it could be argued that the impact happened with the edge. ncollide3d reports that Santa collided with the inside of the house.
This is important for using ray casting to determine whether a point is inside a mesh. As per https://github.com/rustsim/ncollide/issues/317, I am casting a ray and checking whether it intersected with a backface. In the motivating example, a point nowhere near the mesh happens to cast a ray which skims a ridge in the mesh: due to this issue, a backface intersection is reported.
Yeah, launching multiple rays sounds like a safe alternative for the time being.