hybrid-rendering
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A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Attempting to run the Release version on my RX 6800 on Windows using the newest available drivers (21.10.1) fails during the allocation of a descriptor set. ``` >HybridRendering.exe ******************************************************************************************************** Tue...
Could you make a short tutorial regarding how to make the test scenes? I want to make some additional scenes for this project but don't know where shall I start....
Hey! I am trying to build this fantastic project on my local machine but encountered some abnormal visuals in the final executable. I am using RTX 3060 laptop graphics card,...
Hi, this was a good read and interesting to see. One thing that might be interesting reading about is https://www.khronos.org/blog/vulkan-subgroup-tutorial, it basically allows to get rid of the atomicOr and...
Just as in the title of this pull request.
I cloned this repository and built the project successfully with VS2019. When I started to run the project, I met the same validation errors as #16 mentioned. **Then I uninstalled...
Hi, I am having the following error on when launching the released app ``` [ 01:19:12 | ERROR ] : Vulkan - Validation : Validation Error: [ VUID-vkCmdBuildAccelerationStructuresKHR-pInfos-03710 ] Object...
[ 19:24:42 | ERROR ] : Vulkan - Validation : Validation Error: [ VUID-VkGraphicsPipelineCreateInfo-layout-07987 ] Object 0: handle = 0xb6c14b000000060c, type = VK_OBJECT_TYPE_SHADER_MODULE; Object 1: handle = 0xb1d799000000060e, type =...

There is no error or warning in console. 