UnityBluetoothPlugin
UnityBluetoothPlugin copied to clipboard
:electric_plug: Unity android bluetooth plugin for study
How should we go about debugging if this function call results in no devices found? Since we don't have access to the function itself.
I have an issue in the Bluetooth.cs at the line 28. Function name: PluginStart() The specific line: _plugin = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
I can't seem to find the code (in the plugin) to receive messages from LE Bluetooth devices? Does this project have such thing implemented?