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no support for rigging

Open ghost opened this issue 4 years ago • 7 comments

wings is a good replacement for blender, but without rigging it's impossible to at least set up a skeleton just to animate characters procedurally inside game engine

ghost avatar Nov 28 '21 06:11 ghost

if you want wings to stay purely modeller, I'd like to know which program is a good companion to do just rigging

ghost avatar Nov 28 '21 06:11 ghost

Hi @curiousjunior, I can't affirm that, but I believe Wings3D is going 'to stay purely a modeller'. There was in the past an user initiative to build a bones plugin, but unfortunately was not finished.

Micheus avatar Dec 10 '21 02:12 Micheus

that plugin is not even downloadable, so it needs to be started from scratch

ghost avatar Dec 10 '21 07:12 ghost

@dgud Can you provide what a general design for this could look like?

I help coordinate Godot Engine's 3d import / export and animation teams, so I know one particular way of doing this.

fire avatar Jun 19 '23 06:06 fire

Before rigging we need to have bones, if we have bones I want IK, but my math is not great enough for that :-/ Would be cool but nothing I have worked on.

dgud avatar Jun 19 '23 14:06 dgud

I'm a bit busy today, so let me know how to write it up.

This is the IK solver I'm using https://www.youtube.com/watch?v=y_o34kOx_FA&feature=youtu.be.

fire avatar Jun 19 '23 16:06 fire

This is the IK solver I'm using https://www.youtube.com/watch?v=y_o34kOx_FA&feature=youtu.be.

@dgud I have already that manipulator (gizmo) working as a plugin (still to finish some commands), but maybe you would consider to evaluate it an see if we could adapt it to work in the main code.

http://www.wings3d.com/forum/showthread.php?tid=3073&pid=16656#pid16656

Micheus avatar Sep 25 '23 17:09 Micheus