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Added save and load feature to AutoUV texture shader

Open Micheus opened this issue 4 years ago • 1 comments

It was necessary to apply the filename:nativename/1 in the wings_image:find_image/1 in order to get the correct file format for comparison. It was also made two fixes:

  • a crash introduced with the use of string:casefold/1 which doesn't handle 'none'. It can happen when a new image for texture was just created;
  • a crash when an OpenGL error is fired and the text formatting in the message was not in accord with the parameter type.

NOTE:

  • Added option to save and load texture settings in AutoUV window. Texture settings can now be reused for other projects.

Micheus avatar Apr 29 '21 21:04 Micheus

@dgud, it's rebased with the current master - just in case you consider to give it a try.

Micheus avatar Nov 03 '21 03:11 Micheus