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OpenGL version of the Oculus Rift distortion shaders

Note: this repository is no longer maintained, and exists only for reference purposes.

OpenGL Barrel Distortion Shader for the Oculus Rift

Based on the basic version provided by Oculus VR, Inc. All copyright, etc. belongs to them.

As always, no warranties are provided.

Note: As of libovr 0.6 the distortion rendering is handled entirely by the compositing service, making the shaders in this repository entirely unnecessary. Do not expect to additional updates to support newer SDK versions.

Directories

Directory Distortion Notes
libovr-0.4.x Mesh Used for libovr 0.4 and 0.5
libovr-0.3.x Shader Used for libovr 0.3 and earlier